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A better way to experience art: Build a working, easy to follow example that integrates open and curated culture data with VR devices in a museum exhibition to provide modern, fun and richer visitor experience.

Software

  1. Data processing (Zepto, PapaParse)
  2. Open data formats (CSV, Timeline.js)
  3. Web VR tools (A-Frame, Three.js)

Hardware

  1. Gear VR oculus

Focusing on one art piece, organizing data alone the timeline, building a concept and process, so anyone who want to use above technologies can easily follow the steps for any art object for any museum.

Have a VR device next to the painting, we integrate interesting facts about the painting in a 360 timeline view with voice over. Visitors can simply put it on to use it.

Presentation: https://www.dropbox.com/s/10j1u4m52mw8as4/arart-presentation.pptx?dl=0

  1. “Allianzteppich”, a permanent collection in Landsmuseum
  2. Curated data from Dominik Sievi in Landsmuseum
  3. Open data sources (WikiData)
  • Kamontat Chantrachirathumrong (Developer)
  • Oleg Lavrovsky (Developer)
  • Marina Pardini (UX designer)
  • Birk Weiberg (Art Historian)
  • Xia Willuhn (Developer)

  • project/weartonauts.1540720402.txt.gz
  • Last modified: 2018/10/28 10:53
  • by xwilluhn