project:virtual_3d_exhibition

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As the collective global body of art grows in size and becomes increasingly digital, museum curators are faced with the challenge of showcasing this art with the limited space and time available to them. Additionally, since art is often not about the medium itself but rather about the experience it invokes, capturing the essential aspects to reproduce this experience might in many cases be sufficient, if not equivalent from the point of view of the audience.

Curation itself is difficult to both teach and study, given that the full experience of an exposition traditionally requires actually doing the whole work of physically arranging and displaying the selected works of art. If said art would need to be transported from other museums, this is not feasible.

With our hackathon prototype, we unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. We showcase a first exposition with a 3D-Model of the globe as a centerpiece and works of art from various collections surrounding it. Users can experience our curated exposition using a state-of-the-Art VR headset, the HTC Vive.

Our vision has massive value for practitioners, educators and students and also opens up the experience of curation to a broader audience. It enables art to truly transcend borders, cultures and economic boundaries.

A first version of our VR Environment:

Our code is on Github and will be made public on sunday.

We are using Unity with the SteamVR Plugin to deploy on the HTC Vive.

Our backend is written in Java and uses MongoDB

The Databases and Information Systems Group at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the Gravis Group from Prof. Vetter.

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  • Last modified: 2018/10/27 11:42
  • by silvanheller