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Collaborative Virtual Museum for All Senses (CoViMAS) is an extended virtual museum which engages all senses of visitors. It is a substantial upgrade and expansion of our award-winning Glamhack 2018 project “Walking around the Globe” http://make.opendata.ch/wiki/project:virtual_3d_exhibition which had the DBIS Group from the University of Basel team up with the ETH Library to introduce a prototype of an exhibition in Virtual Reality.

The project aims to provide a collaborative environment for multiple visitors in the virtual museum. This feature allows them to have a shared experience through different virtual reality devices.

Additionally, CoViMAS enriches the user experience in virtual space by providing physical objects which can be manipulated by the user in virtual space. Thanks to the mix'n'hack organizers and FabLab (https://fablab-sion.ch/), the user will be able to touch postcards, view them closely, and feel their texture.

To add the modern touch to the older pictures in the provided data, we add colorized images alongside the existing ones, to have a more lively look into the past using the pictures in the Virtual Museum.

CoViMAS joins forces of different disciplines to form a group which contains Maker, content provider, developer(s), communicator, designer and user experience expert. Having different backgrounds and expertise made a great opportunity to explore different ideas and opportunities to develop the horizons of the project.

Two vital components of this project is Virtual Reality headset and Datasets which are going to be used. HTC Vive Pro VR headsets are converted to wireless mode after our last experiment which prove the freedom of movement without wires attached to the user, increases the user experience and feasibility of usage.

Our team content provider and designer spent invaluable amount of time to search for the representative postcards and audio which can be integrated in the virtual space and have the potential to improve the virtual reality experience by adding extra senses. This includes selecting postcards which can be touched and seen in virtual and non-virtual reality. Additionally, to improve the experience, and idea of hearing a sound which is related to the picture being viewed popped up. This audio should have a correlation with the picture being viewed and recreate the sensation of the picture environment for the user in virtual world.

at the end of the day, we had our team, the ideas, assigned tasks and VR set up to start tackling the challenges of the project.

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  • project/covimas.1567943321.txt.gz
  • Last modified: 2019/09/08 13:48
  • by eunomya