project:virtual_3d_exhibition

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project:virtual_3d_exhibition [2018/10/29 09:20] – Added mockups sauterlproject:virtual_3d_exhibition [2019/05/08 17:15] (current) – [Technical Information] silvanheller
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 ==== Technical Information ==== ==== Technical Information ====
  
-Our code is on Github, both the [[https://github.com/sauterl/glamhack2018-public|Frontend]] and the [[https://github.com/ppanopticon/virtual-exhibition-manager|Backend]].+Our code is on Github, both the [[https://github.com/dbisUnibas/virtual-exhibition-presenter|Frontend]] and the [[https://github.com/dbisUnibas/virtual-exhibition-manager|Backend]].
  
 We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff. We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
  • project/virtual_3d_exhibition.txt
  • Last modified: 2019/05/08 17:15
  • by silvanheller