project:virtual_3d_exhibition

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project:virtual_3d_exhibition [2018/10/28 12:54] – Added project presentation slides sauterlproject:virtual_3d_exhibition [2018/10/28 14:08] – [Project Impressions] silvanheller
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 ===== Walking Around the Globe - a VR Picture Expedition ===== ===== Walking Around the Globe - a VR Picture Expedition =====
 +
 +Watch our Video:
 +
 +{{:project:intro.mp4|}}
  
 With our Hackathon prototype for a virtual 3D exhibition in VR we tackle several challenges. With our Hackathon prototype for a virtual 3D exhibition in VR we tackle several challenges.
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 • and gives the users the opportunity to walk around the 3D objects in the virtual space • and gives the users the opportunity to walk around the 3D objects in the virtual space
 +
 +A representative screenshot:
 +
 +{{:project:globe.jpg?nolink&800|}}
  
 We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR.  We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. 
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 Our vision has massive value for practitioners, educators and students and also opens up the experience of curation to a broader audience. It enables art to truly transcend borders, cultures and economic boundaries.  Our vision has massive value for practitioners, educators and students and also opens up the experience of curation to a broader audience. It enables art to truly transcend borders, cultures and economic boundaries. 
- 
 ==== Project Presentation === ==== Project Presentation ===
  
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 ==== Project Impressions ==== ==== Project Impressions ====
  
-On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs.  +On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ :project:er_v1.jpg?direct&400 |}}
-{{ :project:er_v1.jpg?direct&400 |}}+
  
-On Friday evening, we had a first prototype of our VR Environment: {{ :project:screen_pres2.jpg?direct&800 |}}+On Friday evening, we had a first prototype of our VR Environment: {{ :project:screen_pres2.jpg?direct |}}
  
 On Saturday, we created our interim presentation, improved our prototype, curated our exposition, and tried and ditched many ideas. On Saturday, we created our interim presentation, improved our prototype, curated our exposition, and tried and ditched many ideas.
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 Saturday evening saw our prototype almost finished! Below a screenshot of two rooms, one curated by experts and the other one containing artificially generated art. {{ :project:styleroom1.jpg?direct&800 |}} Saturday evening saw our prototype almost finished! Below a screenshot of two rooms, one curated by experts and the other one containing artificially generated art. {{ :project:styleroom1.jpg?direct&800 |}}
 {{ :project:curated_room.jpg?direct&800 |}} {{ :project:curated_room.jpg?direct&800 |}}
 +
 +Our final project status involves a polished prototype with an example exhibition consisting of two rooms:
 +
 +Walking Around The Globe: A room
 +curated by art experts, exhibiting a selection of old 
 +masterpieces (15th
 +century to today).
 +
 +{{:project:globe.jpg?nolink&800|}}
 +
 +Style transfer: A room designed by laymen
 +showing famous paintings & derivates generated by 
 +an //artificial intelligence (AI)// via a technique called
 +style transfer.
 +
 +{{:project:biglisa.jpg?nolink&800|}}
 +
 +
 ==== Technical Information ==== ==== Technical Information ====
  
-Our code is on Github, both the [[https://github.com/sauterl/glamhack2018|Frontend]] and the [[https://github.com/ppanopticon/virtual-exhibition-manager|Backend]] and will be made public on sunday.+Our code is on Github, both the [[https://github.com/sauterl/glamhack2018-public|Frontend]] and the [[https://github.com/ppanopticon/virtual-exhibition-manager|Backend]] and will be made public on sunday.
  
 We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff. We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
  • project/virtual_3d_exhibition.txt
  • Last modified: 2019/05/08 17:15
  • by silvanheller