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project:virtual_3d_exhibition [2018/10/27 22:15] – [Walking Around the Globe - a VR Picture Expedition] silvanheller | project:virtual_3d_exhibition [2018/10/28 14:16] – [Technical Information] silvanheller | ||
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===== Walking Around the Globe - a VR Picture Expedition ===== | ===== Walking Around the Globe - a VR Picture Expedition ===== | ||
- | With our Hackathon prototype for a virtual 3D exhibition in VR we tackle several challenges: | + | Watch our Video: |
- | • the challenge of exhibition space | + | {{: |
- | Many collections, | + | |
- | • the challenge of exhibiting light-sensitive artworks | + | With our Hackathon prototype for a virtual 3D exhibition |
- | Some artworks – especially art on paper – are very sensitive to the light and are in danger of serious damaged when they are permanently exposed. That’s why the Graphische Sammlung ETH Zurich can’t present their treasures in a permanent exhibition to the public | + | |
- | • the challenge of involving the public | + | • The challenge of exhibition space: |
- | Nowadays | + | many collections, |
- | • the challenge of the scale | + | • The challenge of exhibiting light-sensitive artworks: |
- | In usual 2D digital presentations | + | some artworks – especially art on paper – are very sensitive to the light and are in danger |
- | • the challenge of showing 3D objects in the digital space | + | • The challenge of involving |
- | Many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression | + | nowadays the visitors do not want to be reduced to be passive consumers, they want and appreciate active involvement |
+ | |||
+ | • The challenge of the scale: | ||
+ | in usual 2D digital presentations the user does not get information about the real scale of the artworks and gets wrong ideas about the dimensions | ||
+ | |||
+ | • The | ||
+ | many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression | ||
Our Hackathon prototype for a virtual 3D exhibition in VR | Our Hackathon prototype for a virtual 3D exhibition in VR | ||
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• and gives the users the opportunity to walk around the 3D objects in the virtual space | • and gives the users the opportunity to walk around the 3D objects in the virtual space | ||
+ | |||
+ | A representative screenshot: | ||
+ | |||
+ | {{: | ||
We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. | We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. | ||
- | We showcase a first exposition with a 3D-Model of a globe from the Astronomical | + | We showcase a first exposition with a 3D-Model of a globe like in the Collection |
Our vision has massive value for practitioners, | Our vision has massive value for practitioners, | ||
+ | ==== Project Presentation === | ||
- | ==== First Impressions ==== | + | You can download the presentation slides: {{: |
- | A first version of our VR Environment: | + | ==== Project Impressions ==== |
+ | On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ : | ||
- | ==== Technical Information ==== | + | On Friday evening, we had a first prototype of our VR Environment: |
- | Our code is on [[https://github.com/sauterl/glamhack2018|Github]] and will be made public on sunday. | + | On Saturday, we created our interim presentation, |
+ | |||
+ | Saturday evening saw our prototype almost finished! Below a screenshot of two rooms, one curated by experts and the other one containing artificially generated art. {{ : | ||
+ | {{ : | ||
+ | |||
+ | Our final project status involves a polished prototype with an example exhibition consisting of two rooms: | ||
+ | |||
+ | Walking Around The Globe: A room | ||
+ | curated by art experts, exhibiting a selection of old | ||
+ | masterpieces (15th | ||
+ | century to today). | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Style transfer: A room designed by laymen | ||
+ | showing famous paintings & derivates generated by | ||
+ | an //artificial intelligence (AI)// via a technique called | ||
+ | style transfer. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | ==== Technical Information ==== | ||
- | We are using [[https:// | + | Our code is on Github, both the [[https://github.com/sauterl/glamhack2018-public|Frontend]] and the [[https://github.com/ppanopticon/virtual-exhibition-manager|Backend]]. |
- | Our backend is written in [[http://openjdk.java.net|Java]] and uses [[https:// | + | We are using [[https://unity3d.com|Unity]] with the [[https:// |
+ | Our backend is written in [[http:// | ||
==== Acknowledgments ==== | ==== Acknowledgments ==== | ||
The [[https:// | The [[https:// | ||
===== Data ===== | ===== Data ===== | ||
- | * Dataset with digital images (jpg) and metadata (xml) of instruments | + | * Dataset with digital images (jpg) and metadata (xml) from the Collection |
* Graphische Sammlung ETH Zurich, Collection Online, four sample datasets with focus on bodies in the air, portraits, an artist (Rembrandt) and different techniques (printmaking and drawing) | * Graphische Sammlung ETH Zurich, Collection Online, four sample datasets with focus on bodies in the air, portraits, an artist (Rembrandt) and different techniques (printmaking and drawing) |