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project:virtual_3d_exhibition [2018/10/27 22:11] – [Walking Around the Globe - a VR Picture Expedition] silvanheller | project:virtual_3d_exhibition [2018/10/28 14:16] – [Technical Information] silvanheller | ||
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===== Walking Around the Globe - a VR Picture Expedition ===== | ===== Walking Around the Globe - a VR Picture Expedition ===== | ||
- | With our Hackathon prototype for a virtual 3D exhibition in VR we face several challenges: | + | Watch our Video: |
- | • the challenge of exhibition space | + | {{: |
- | Many collections, | + | |
- | • the challenge of exhibiting light-sensitive artworks | + | With our Hackathon prototype for a virtual 3D exhibition |
- | Some artworks – especially art on paper – are very sensitive to the light and are in danger to be seriously damaged when they are permanently exposed. That’s why the Graphische Sammlung ETH Zurich can’t present their treasures in a permanent exhibition to the public | + | |
- | • the challenge of involving the public | + | • The challenge of exhibition space: |
- | Nowadays | + | many collections, |
- | • the challenge of the scale | + | • The challenge of exhibiting light-sensitive artworks: |
- | In usual 2D digital presentations | + | some artworks – especially art on paper – are very sensitive to the light and are in danger of serious damaged when they are permanently exposed. That’s why the Graphische Sammlung ETH Zurich can’t present their treasures in a permanent exhibition to the public |
- | • the challenge of showing 3D objects in the digital space | + | • The challenge of involving |
- | Many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression | + | nowadays the visitors do not want to be reduced to be passive consumers, they want and appreciate active involvement |
+ | |||
+ | • The challenge of the scale: | ||
+ | in usual 2D digital presentations the user does not get information about the real scale of the artworks and gets wrong ideas about the dimensions | ||
+ | |||
+ | • The | ||
+ | many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression | ||
Our Hackathon prototype for a virtual 3D exhibition in VR | Our Hackathon prototype for a virtual 3D exhibition in VR | ||
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• and gives the users the opportunity to walk around the 3D objects in the virtual space | • and gives the users the opportunity to walk around the 3D objects in the virtual space | ||
+ | |||
+ | A representative screenshot: | ||
+ | |||
+ | {{: | ||
We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. | We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. | ||
- | We showcase a first exposition with a 3D-Model of a globe from the Astronomical | + | We showcase a first exposition with a 3D-Model of a globe like in the Collection |
Our vision has massive value for practitioners, | Our vision has massive value for practitioners, | ||
+ | ==== Project Presentation === | ||
- | ==== First Impressions ==== | + | You can download the presentation slides: {{: |
- | A first version of our VR Environment: | + | ==== Project Impressions ==== |
+ | On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ : | ||
- | ==== Technical Information ==== | + | On Friday evening, we had a first prototype of our VR Environment: |
- | Our code is on [[https://github.com/sauterl/glamhack2018|Github]] and will be made public on sunday. | + | On Saturday, we created our interim presentation, |
+ | |||
+ | Saturday evening saw our prototype almost finished! Below a screenshot of two rooms, one curated by experts and the other one containing artificially generated art. {{ : | ||
+ | {{ : | ||
+ | |||
+ | Our final project status involves a polished prototype with an example exhibition consisting of two rooms: | ||
+ | |||
+ | Walking Around The Globe: A room | ||
+ | curated by art experts, exhibiting a selection of old | ||
+ | masterpieces (15th | ||
+ | century to today). | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Style transfer: A room designed by laymen | ||
+ | showing famous paintings & derivates generated by | ||
+ | an //artificial intelligence (AI)// via a technique called | ||
+ | style transfer. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | ==== Technical Information ==== | ||
- | We are using [[https:// | + | Our code is on Github, both the [[https://github.com/sauterl/glamhack2018-public|Frontend]] and the [[https://github.com/ppanopticon/virtual-exhibition-manager|Backend]]. |
- | Our backend is written in [[http://openjdk.java.net|Java]] and uses [[https:// | + | We are using [[https://unity3d.com|Unity]] with the [[https:// |
+ | Our backend is written in [[http:// | ||
==== Acknowledgments ==== | ==== Acknowledgments ==== | ||
The [[https:// | The [[https:// | ||
===== Data ===== | ===== Data ===== | ||
- | * Dataset with digital images (jpg) and metadata (xml) of instruments | + | * Dataset with digital images (jpg) and metadata (xml) from the Collection |
* Graphische Sammlung ETH Zurich, Collection Online, four sample datasets with focus on bodies in the air, portraits, an artist (Rembrandt) and different techniques (printmaking and drawing) | * Graphische Sammlung ETH Zurich, Collection Online, four sample datasets with focus on bodies in the air, portraits, an artist (Rembrandt) and different techniques (printmaking and drawing) |