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project:historical_maps [2016/07/02 15:30] – egyptomagician | project:historical_maps [2016/07/04 14:57] (current) – [Team] susannaanas | ||
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===== Historical maps ===== | ===== Historical maps ===== | ||
- | (screenshots or sketches up here) | + | |{{: |
+ | |{{: | ||
The group discussed the usage of historical maps and geodata using the Wikimedia environment. Out of the discussion we decided to work on 4 learning items and one small hack. | The group discussed the usage of historical maps and geodata using the Wikimedia environment. Out of the discussion we decided to work on 4 learning items and one small hack. | ||
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===== Data ===== | ===== Data ===== | ||
- | * Example data from a previous | + | This hack is based on an experimentation to map a demolished and rebuilt part of Helsinki. In [[http:// |
===== The Small Hack - Results ===== | ===== The Small Hack - Results ===== | ||
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Our goal has been to recreate the historical area of Helsinki in a modern game engine provided by Cities: Skylines (Developer: Colossal Order). This game provides a built-in map editor which is able to read heightmaps (DEM) to rearrange the terrain according to it. Though there are some limits to it: The heightmap has to have an exact size of 1081x1081px in order to be able to be translated to the game's terrain. | Our goal has been to recreate the historical area of Helsinki in a modern game engine provided by Cities: Skylines (Developer: Colossal Order). This game provides a built-in map editor which is able to read heightmaps (DEM) to rearrange the terrain according to it. Though there are some limits to it: The heightmap has to have an exact size of 1081x1081px in order to be able to be translated to the game's terrain. | ||
- | {{:project:bridge.jpg?200|}} | + | To integrate streets and railways into the landscape, we tried to use an already existing modification for Cities: Skylines which can be found in the Steam Workshop: [[http:// |
+ | |||
+ | Another potential way of how to recreate the structure of the cities might be to create an aerial image overlay and redraw the streets and houses manually. Of course, this would mean an enormous manual work. | ||
+ | Further work can be done regarding the actual buildings. Cities: Skylines provides the opportunity to mod the original meshes and textures to bring in your very own structures. It might be possible to create historical buildings as well. However, one has to think about the proper resolution of this work. It might also be an interesting task to figure out how to create low resolution meshes out of historical images. | ||
===== Team ===== | ===== Team ===== | ||
- | * [[user: | + | * Susanna Ånäs |
* Karin Tonollo | * Karin Tonollo |