project:historical_card_game

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project:historical_card_game [2016/12/22 13:32] – [Help] weibelthproject:historical_card_game [2017/09/15 22:24] (current) – [Help] weibelth
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 Due to the lack of corner indices - a core feature of modern playing cards - the vertical card offset needs to be significantly higher than in other computer adaptations. Due to the lack of corner indices - a core feature of modern playing cards - the vertical card offset needs to be significantly higher than in other computer adaptations.
  
-===== Help =====+===== Instructions =====
  
 Cards are dealt out with their faces up into 8 columns until all 52 cards are dealt. The cards overlap but you can see what cards are lying underneath. On the upper left side there is space for 4 cards as a temporary holding place during the game (i.e. the «free cells»). On the upper right there is space for 4 stacks of ascending cards to begin with the aces of each suit (i.e. the «foundation row»). Cards are dealt out with their faces up into 8 columns until all 52 cards are dealt. The cards overlap but you can see what cards are lying underneath. On the upper left side there is space for 4 cards as a temporary holding place during the game (i.e. the «free cells»). On the upper right there is space for 4 stacks of ascending cards to begin with the aces of each suit (i.e. the «foundation row»).
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 2015/02/27 v1.0: Basic game engine\\  2015/02/27 v1.0: Basic game engine\\ 
 2015/02/28 v1.1: Help option offering modern suit and value indices in the upper left corner\\  2015/02/28 v1.1: Help option offering modern suit and value indices in the upper left corner\\ 
-2015/03/21 v1.1: Retina display and responsive design+2015/03/21 v1.1: Retina resolution and responsive design
  
 ===== Data ===== ===== Data =====
  • project/historical_card_game.txt
  • Last modified: 2017/09/15 22:24
  • by weibelth