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project:historical_card_game [2015/03/21 17:29] – [Updates] weibelth | project:historical_card_game [2016/09/04 14:45] – [Historical Tarot Freecell] weibelth |
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[[http://www.thomasweibel.ch/tarot-freecell/|{{:project:glamhack3_tarot.jpg?540|}}]] | [[http://www.thomasweibel.ch/tarot-freecell/|{{:project:glamhack3_tarot.jpg?540|}}]] |
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The project aims at making historical playing cards playable again by means of the well-known solitaire card game "Freecell" which has been recoded for the purpose. | Historical playing cards are witnesses of the past, icons of the social and economic reality of their time. On display in museums or stored in archives, ancient playing cards are no longer what they once were meant to be: a deck of cards made for playful entertainment. This project aims at making historical playing cards playable again by means of the well-known solitaire card game [[https://en.wikipedia.org/wiki/Microsoft_FreeCell|"Freecell"]]. |
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[[http://www.thomasweibel.ch/tarot-freecell/|Historical Tarot Freecell 1.1]] | [[http://www.thomasweibel.ch/tarot-freecell/|Historical Tarot Freecell 1.1]] |
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{{:project:ecken12.png?90x167 |}}{{:project:ecken8.png?90x167 |}}Tarot Freecell is a fully playable solitaire card game coded in HTML 5. It offers a random setup mode, reset and undo options, and an autoplay function when the current game has been won. The game features a historical 78-card deck used for card games and divination. The cards were printed in the 1880s by J. Müller & Cie., Schaffhausen, Switzerland. | {{:project:ecken12.png?90x167 |}}{{:project:ecken8.png?90x167 |}}Tarot Freecell is a fully playable solitaire card game coded in HTML 5. It offers random setup, autoplay, reset and undo options. The game features a historical 78-card deck used for games and divination. The cards were printed in the 1880s by J. Müller & Cie., Schaffhausen, Switzerland. |
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The cards are not reversible and use Roman numeral indexing. The lack of modern features like reversibility and Arabic numerals made the deck increasingly unpopular. | The cards need to be held upright and use Roman numeral indexing. The lack of modern features like point symmetry and Arabic numerals made the deck increasingly unpopular. |
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Due to the lack of point symmetry and corner indices, important features of modern playing cards, the vertical card offset needs to be significantly higher than in other computer adaptations. | Due to the lack of corner indices - a core feature of modern playing cards - the vertical card offset needs to be significantly higher than in other computer adaptations. |
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===== Updates ===== | ===== Updates ===== |
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2015/02/27 v1.0: Basic game engine adapted to display historical playing cards\\ | 2015/02/27 v1.0: Basic game engine\\ |
2015/02/28 v1.1: Help option offering modern suit and value indices in the upper left corner\\ | 2015/02/28 v1.1: Help option offering modern suit and value indices in the upper left corner\\ |
2015/03/05 v1.1: Darker background for high-contrast card display, improved corner indices\\ | 2015/03/21 v1.1: Retina display and responsive design |
2015/03/21 v1.1: Responsive design, improved display on mobile phone screens | |
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===== Data ===== | ===== Data ===== |
===== Author ===== | ===== Author ===== |
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* [[http://www.thomasweibel.ch/|Thomas Weibel]], Prof. M. A., Journalist BR | * Prof. Thomas Weibel, [[http://www.thomasweibel.ch/|Thomas Weibel Multi & Media]] |
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{{tag>status:demo status:live status:concept needs:data glam}} | {{tag>status:demo status:live status:concept needs:data glam}} |
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