project:virtual_3d_exhibition

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project:virtual_3d_exhibition [2018/10/29 09:20]
sauterl Added mockups
project:virtual_3d_exhibition [2019/05/08 17:15] (current)
silvanheller [Technical Information]
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 ==== Technical Information ==== ==== Technical Information ====
  
-Our code is on Github, both the [[https://​github.com/​sauterl/glamhack2018-public|Frontend]] and the [[https://​github.com/​ppanopticon/​virtual-exhibition-manager|Backend]].+Our code is on Github, both the [[https://​github.com/​dbisUnibas/virtual-exhibition-presenter|Frontend]] and the [[https://​github.com/​dbisUnibas/​virtual-exhibition-manager|Backend]].
  
 We are using [[https://​unity3d.com|Unity]] with the [[https://​assetstore.unity.com/​packages/​tools/​integration/​steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://​www.vive.com/​eu/​|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://​www.jetbrains.com/​rider/​ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff. We are using [[https://​unity3d.com|Unity]] with the [[https://​assetstore.unity.com/​packages/​tools/​integration/​steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://​www.vive.com/​eu/​|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://​www.jetbrains.com/​rider/​ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
  • project/virtual_3d_exhibition.1540801250.txt.gz
  • Last modified: 2018/10/29 09:20
  • by sauterl