project:virtual_3d_exhibition

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project:virtual_3d_exhibition [2018/10/28 14:07]
silvanheller [Walking Around the Globe - a VR Picture Expedition]
project:virtual_3d_exhibition [2019/05/08 17:15] (current)
silvanheller [Technical Information]
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 ==== Project Impressions ==== ==== Project Impressions ====
  
-On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. ​ +On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ :​project:​er_v1.jpg?​direct&​400 ​|}}
-{{ :​project:​er_v1.jpg?​direct |}}+
  
 On Friday evening, we had a first prototype of our VR Environment:​ {{ :​project:​screen_pres2.jpg?​direct |}} On Friday evening, we had a first prototype of our VR Environment:​ {{ :​project:​screen_pres2.jpg?​direct |}}
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 {{:​project:​biglisa.jpg?​nolink&​800|}} {{:​project:​biglisa.jpg?​nolink&​800|}}
 +
 +In the end we even created a mockup of the possible backend ui, the following images are some impressions for it:
 +
 +{{:​project:​bui-entry.jpg?​nolink&​300|}}
 +{{:​project:​bui-room.jpg?​nolink&​300|}}
 +{{:​project:​bui-exhib.jpg?​nolink&​300|}}
  
  
 ==== Technical Information ==== ==== Technical Information ====
  
-Our code is on Github, both the [[https://​github.com/​sauterl/glamhack2018-public|Frontend]] and the [[https://​github.com/​ppanopticon/​virtual-exhibition-manager|Backend]] ​and will be made public on sunday.+Our code is on Github, both the [[https://​github.com/​dbisUnibas/virtual-exhibition-presenter|Frontend]] and the [[https://​github.com/​dbisUnibas/​virtual-exhibition-manager|Backend]].
  
 We are using [[https://​unity3d.com|Unity]] with the [[https://​assetstore.unity.com/​packages/​tools/​integration/​steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://​www.vive.com/​eu/​|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://​www.jetbrains.com/​rider/​ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff. We are using [[https://​unity3d.com|Unity]] with the [[https://​assetstore.unity.com/​packages/​tools/​integration/​steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://​www.vive.com/​eu/​|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://​www.jetbrains.com/​rider/​ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
  
 Our backend is written in [[http://​openjdk.java.net|Java]] and uses [[https://​www.mongodb.com|MongoDB]]. Our backend is written in [[http://​openjdk.java.net|Java]] and uses [[https://​www.mongodb.com|MongoDB]].
 +
 +For the style transfer images, we used a open source python code which is available on [[https://​github.com/​anishathalye/​neural-style|Github]].
 ==== Acknowledgments ==== ==== Acknowledgments ====
 The [[https://​dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://​gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter. The [[https://​dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://​gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter.
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  • by silvanheller