project:virtual_3d_exhibition

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project:virtual_3d_exhibition [2018/10/27 18:39]
aquadri [Data]
project:virtual_3d_exhibition [2019/05/08 17:15] (current)
silvanheller [Technical Information]
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 ===== Walking Around the Globe - a VR Picture Expedition ===== ===== Walking Around the Globe - a VR Picture Expedition =====
  
-With our Hackathon prototype for a virtual 3D exhibition in VR we face several challenges: +Watch our Video: 
-the challenge of exhibition space + 
-Many collections,​ especially small ones – like the Collection of Astronomical Instruments of ETH Zurich – have only small or no physical space at all to exhibit their objects to the public +{{:​project:​intro.mp4|}} 
-the challenge of exhibiting light-sensitive artworks  + 
-Some artworks – especially art on paper – are very sensitive to the light and are in danger ​to be seriously ​damaged when they are permanently exposed. That’s why the Graphische Sammlung ETH Zurich can’t present their treasures in a permanent exhibition to the public +With our Hackathon prototype for a virtual 3D exhibition in VR we tackle ​several challenges
-the challenge of involving the public + 
-Nowadays ​the visitors ​don’t ​want to be reduced to be passive consumers, they want to be involved +The challenge of exhibition space: 
-the challenge of the scale +many collections,​ especially small ones – like the Collection of Astronomical Instruments of ETH Zurich – have only small or no physical space at all to exhibit their objects to the public 
-In usual 2D digital presentations the user doesn’t ​get information about the real scale of the artworks and gets wrong ideas about the dimensions + 
-the challenge of showing 3D objects in the digital space +The challenge of exhibiting light-sensitive artworks 
-Many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression ​+some artworks – especially art on paper – are very sensitive to the light and are in danger ​of serious ​damaged when they are permanently exposed. That’s why the Graphische Sammlung ETH Zurich can’t present their treasures in a permanent exhibition to the public 
 + 
 +The challenge of involving the public: 
 +nowadays ​the visitors ​do not want to be reduced to be passive consumers, they want and appreciate active involvement 
 + 
 +The challenge of the scale: 
 +in usual 2D digital presentations the user does not get information about the real scale of the artworks and gets wrong ideas about the dimensions 
 + 
 +The challenge of showing 3D objects in the digital space: 
 +many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression ​
  
 Our Hackathon prototype for a virtual 3D exhibition in VR  Our Hackathon prototype for a virtual 3D exhibition in VR 
 +
 • offers unlimited exhibition space in the virtual reality • offers unlimited exhibition space in the virtual reality
 +
 • makes it possible to exhibit light sensitive artworks permanently using their digital reproductions • makes it possible to exhibit light sensitive artworks permanently using their digital reproductions
 +
 • involves the public inviting them to slip into the role of the curator • involves the public inviting them to slip into the role of the curator
 +
 • shows the artwork in the correct scale • shows the artwork in the correct scale
 +
 • and gives the users the opportunity to walk around the 3D objects in the virtual space • and gives the users the opportunity to walk around the 3D objects in the virtual space
 +
 +A representative screenshot:
 +
 +{{:​project:​globe.jpg?​nolink&​800|}}
  
 We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR.  We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. 
-We showcase a first exposition with a 3D-Model of a globe from the Astronomical ​Collection of ETH Zurich as a centerpiece and works of art from the Graphische Sammlung ETH Zurich surrounding it. Users can experience our curated exposition using a state-of-the-Art VR headset, the HTC Vive.+We showcase a first exposition with a 3D-Model of a globe like in the Collection ​of Astronomical Instruments ​of ETH Zurich as a centerpiece and works of art from the Graphische Sammlung ETH Zurich surrounding it. Users can experience our curated exposition using a state-of-the-Art VR headset, the HTC Vive.
  
 Our vision has massive value for practitioners,​ educators and students and also opens up the experience of curation to a broader audience. It enables art to truly transcend borders, cultures and economic boundaries. ​ Our vision has massive value for practitioners,​ educators and students and also opens up the experience of curation to a broader audience. It enables art to truly transcend borders, cultures and economic boundaries. ​
 +==== Project Presentation ===
  
-==== First Impressions ====+You can download the presentation slides: {{:​project:​20181028_glamhack_presentation.pdf|}}.
  
-first version ​of our VR Environment:​ {{ :​project:​screen_pres2.jpg?​direct&​800 |}}+==== Project Impressions ==== 
 + 
 +On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ :​project:​er_v1.jpg?​direct&​400 |}} 
 + 
 +On Friday evening, we had a first prototype ​of our VR Environment:​ {{ :​project:​screen_pres2.jpg?direct |}} 
 + 
 +On Saturday, we created our interim presentation,​ improved our prototype, curated our exposition, and tried and ditched many ideas. 
 + 
 +Saturday evening saw our prototype almost finished! Below a screenshot of two rooms, one curated by experts and the other one containing artificially generated art. {{ :​project:​styleroom1.jpg?​direct&​800 ​|}} 
 +{{ :​project:​curated_room.jpg?​direct&​800 |}} 
 + 
 +Our final project status involves a polished prototype with an example exhibition consisting of two rooms: 
 + 
 +Walking Around The Globe: A room 
 +curated by art experts, exhibiting a selection of old  
 +masterpieces (15th 
 +century to today). 
 + 
 +{{:​project:​globe.jpg?​nolink&​800|}} 
 + 
 +Style transfer: A room designed by laymen 
 +showing famous paintings & derivates generated by  
 +an //​artificial intelligence (AI)// via a technique called 
 +style transfer. 
 + 
 +{{:​project:​biglisa.jpg?​nolink&​800|}} 
 + 
 +In the end we even created a mockup of the possible backend ui, the following images are some impressions for it: 
 + 
 +{{:​project:​bui-entry.jpg?​nolink&​300|}} 
 +{{:​project:​bui-room.jpg?​nolink&​300|}} 
 +{{:​project:​bui-exhib.jpg?​nolink&​300|}}
  
  
 ==== Technical Information ==== ==== Technical Information ====
  
-Our code is on [[https://​github.com/​sauterl/glamhack2018|Github]] and will be made public on sunday.+Our code is on Github, both the [[https://​github.com/​dbisUnibas/virtual-exhibition-presenter|Frontend]] and the [[https://​github.com/​dbisUnibas/​virtual-exhibition-manager|Backend]].
  
-We are using [[https://​unity3d.com|Unity]] with the [[https://​assetstore.unity.com/​packages/​tools/​integration/​steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://​www.vive.com/​eu/​|HTC Vive]].+We are using [[https://​unity3d.com|Unity]] with the [[https://​assetstore.unity.com/​packages/​tools/​integration/​steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://​www.vive.com/​eu/​|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://​www.jetbrains.com/​rider/​ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
  
-Our backend is written in [[http://​openjdk.java.net|Java]] and uses [[https://​www.mongodb.com|MongoDB]]+Our backend is written in [[http://​openjdk.java.net|Java]] and uses [[https://​www.mongodb.com|MongoDB]].
  
 +For the style transfer images, we used a open source python code which is available on [[https://​github.com/​anishathalye/​neural-style|Github]].
 ==== Acknowledgments ==== ==== Acknowledgments ====
 The [[https://​dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://​gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter. The [[https://​dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://​gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter.
 ===== Data ===== ===== Data =====
-Dataset ​of the Astronomical ​Collection of ETH Zurich + 
-  * List and link your actual ​and ideal data sources.+  * Dataset ​with digital images (jpg) and metadata (xml) from the Collection ​of Astronomical Instruments ​of ETH Zurich 
 + 
 +  * Graphische Sammlung ETH Zurich, Collection Online, four sample datasets with focus on bodies in the air, portraits, an artist (Rembrandt) ​and different techniques (printmaking ​and drawing)
  
 ===== Team ===== ===== Team =====
  • project/virtual_3d_exhibition.1540658366.txt.gz
  • Last modified: 2018/10/27 18:39
  • by aquadri