project:virtual_3d_exhibition

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project:virtual_3d_exhibition [2018/10/26 14:27] – created beat_estermannproject:virtual_3d_exhibition [2019/05/08 17:15] (current) – [Technical Information] silvanheller
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-===== Virtual 3D Exhibition =====+===== Walking Around the Globe - a VR Picture Expedition =====
  
-(screenshots or sketches up here)+Watch our Video:
  
-Brief description goes here. Add sections below if you need more room. Include links to your demo and/or source code, relevant documentation, tools, etc.+{{:project:intro.mp4|}}
  
 +With our Hackathon prototype for a virtual 3D exhibition in VR we tackle several challenges.
 +
 +• The challenge of exhibition space:
 +many collections, especially small ones – like the Collection of Astronomical Instruments of ETH Zurich – have only a small or no physical space at all to exhibit their objects to the public
 +
 +• The challenge of exhibiting light-sensitive artworks: 
 +some artworks – especially art on paper – are very sensitive to the light and are in danger of serious damaged when they are permanently exposed. That’s why the Graphische Sammlung ETH Zurich can’t present their treasures in a permanent exhibition to the public
 +
 +• The challenge of involving the public:
 +nowadays the visitors do not want to be reduced to be passive consumers, they want and appreciate active involvement
 +
 +• The challenge of the scale:
 +in usual 2D digital presentations the user does not get information about the real scale of the artworks and gets wrong ideas about the dimensions
 +
 +• The challenge of showing 3D objects in the digital space:
 +many museum databases show only one or two digital images of their 3D objects, so the user gets only a very limited impression 
 +
 +Our Hackathon prototype for a virtual 3D exhibition in VR 
 +
 +• offers unlimited exhibition space in the virtual reality
 +
 +• makes it possible to exhibit light sensitive artworks permanently using their digital reproductions
 +
 +• involves the public inviting them to slip into the role of the curator
 +
 +• shows the artwork in the correct scale
 +
 +• and gives the users the opportunity to walk around the 3D objects in the virtual space
 +
 +A representative screenshot:
 +
 +{{:project:globe.jpg?nolink&800|}}
 +
 +We unveil a window into a future where you can create, curate and experience virtual 3D expositions in VR. 
 +We showcase a first exposition with a 3D-Model of a globe like in the Collection of Astronomical Instruments of ETH Zurich as a centerpiece and works of art from the Graphische Sammlung ETH Zurich surrounding it. Users can experience our curated exposition using a state-of-the-Art VR headset, the HTC Vive.
 +
 +Our vision has massive value for practitioners, educators and students and also opens up the experience of curation to a broader audience. It enables art to truly transcend borders, cultures and economic boundaries. 
 +==== Project Presentation ===
 +
 +You can download the presentation slides: {{:project:20181028_glamhack_presentation.pdf|}}.
 +
 +==== Project Impressions ====
 +
 +On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ :project:er_v1.jpg?direct&400 |}}
 +
 +On Friday evening, we had a first prototype of our VR Environment: {{ :project:screen_pres2.jpg?direct |}}
 +
 +On Saturday, we created our interim presentation, improved our prototype, curated our exposition, and tried and ditched many ideas.
 +
 +Saturday evening saw our prototype almost finished! Below a screenshot of two rooms, one curated by experts and the other one containing artificially generated art. {{ :project:styleroom1.jpg?direct&800 |}}
 +{{ :project:curated_room.jpg?direct&800 |}}
 +
 +Our final project status involves a polished prototype with an example exhibition consisting of two rooms:
 +
 +Walking Around The Globe: A room
 +curated by art experts, exhibiting a selection of old 
 +masterpieces (15th
 +century to today).
 +
 +{{:project:globe.jpg?nolink&800|}}
 +
 +Style transfer: A room designed by laymen
 +showing famous paintings & derivates generated by 
 +an //artificial intelligence (AI)// via a technique called
 +style transfer.
 +
 +{{:project:biglisa.jpg?nolink&800|}}
 +
 +In the end we even created a mockup of the possible backend ui, the following images are some impressions for it:
 +
 +{{:project:bui-entry.jpg?nolink&300|}}
 +{{:project:bui-room.jpg?nolink&300|}}
 +{{:project:bui-exhib.jpg?nolink&300|}}
 +
 +
 +==== Technical Information ====
 +
 +Our code is on Github, both the [[https://github.com/dbisUnibas/virtual-exhibition-presenter|Frontend]] and the [[https://github.com/dbisUnibas/virtual-exhibition-manager|Backend]].
 +
 +We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
 +
 +Our backend is written in [[http://openjdk.java.net|Java]] and uses [[https://www.mongodb.com|MongoDB]].
 +
 +For the style transfer images, we used a open source python code which is available on [[https://github.com/anishathalye/neural-style|Github]].
 +==== Acknowledgments ====
 +The [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter.
 ===== Data ===== ===== Data =====
  
-  * List and link your actual and ideal data sources.+  * Dataset with digital images (jpg) and metadata (xml) from the Collection of Astronomical Instruments of ETH Zurich
  
-===== Team =====+  * Graphische Sammlung ETH Zurich, Collection Online, four sample datasets with focus on bodies in the air, portraits, an artist (Rembrandt) and different techniques (printmaking and drawing)
  
-  * Ann-Kathrin +===== Team ===== 
-  * Susanne+  * Ivan Giangreco, Postdoc @ [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] 
 +  * Ralph Gasser, PhD Student @ [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] 
 +  * Mahnaz Amiri Parian, PhD Student @ [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] 
 +  * Silvan Heller, PhD Student @ [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] 
 +  * Loris Sauter, MsC Student @ [[https://dmi.unibas.ch/de/forschung/informatik/|Computer Science Uni Basel]] 
 +  * Ann-Kathrin Seyffer @ [[https://gs.ethz.ch/en/ | Graphische Sammlung ETH Zürich ]] 
 +  * Susanne Pollack @ [[https://gs.ethz.ch/en/ | Graphische Sammlung ETH Zürich ]] 
 +  * Agnese Quadri @ [[https://www.library.ethz.ch/en/ | ETH Library]] 
 +  * Donatella Gavrilovich @ [[http://dip.studiletterari.uniroma2.it/ | University of Rome "Tor Vergata"]]
      
 {{tag>status:concept needs:dev needs:design needs:data needs:expert glam}} {{tag>status:concept needs:dev needs:design needs:data needs:expert glam}}
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  • project/virtual_3d_exhibition.1540556823.txt.gz
  • Last modified: 2018/10/26 14:27
  • by beat_estermann