project:virtual_3d_exhibition

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
project:virtual_3d_exhibition [2018/10/28 14:07] – [Walking Around the Globe - a VR Picture Expedition] silvanhellerproject:virtual_3d_exhibition [2019/05/08 17:15] (current) – [Technical Information] silvanheller
Line 48: Line 48:
 ==== Project Impressions ==== ==== Project Impressions ====
  
-On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs.  +On the very first day, we create our data model on paper by ensuring everybody got a chance to present their use cases, stories and needs. {{ :project:er_v1.jpg?direct&400 |}}
-{{ :project:er_v1.jpg?direct |}}+
  
 On Friday evening, we had a first prototype of our VR Environment: {{ :project:screen_pres2.jpg?direct |}} On Friday evening, we had a first prototype of our VR Environment: {{ :project:screen_pres2.jpg?direct |}}
Line 73: Line 72:
  
 {{:project:biglisa.jpg?nolink&800|}} {{:project:biglisa.jpg?nolink&800|}}
 +
 +In the end we even created a mockup of the possible backend ui, the following images are some impressions for it:
 +
 +{{:project:bui-entry.jpg?nolink&300|}}
 +{{:project:bui-room.jpg?nolink&300|}}
 +{{:project:bui-exhib.jpg?nolink&300|}}
  
  
 ==== Technical Information ==== ==== Technical Information ====
  
-Our code is on Github, both the [[https://github.com/sauterl/glamhack2018-public|Frontend]] and the [[https://github.com/ppanopticon/virtual-exhibition-manager|Backend]] and will be made public on sunday.+Our code is on Github, both the [[https://github.com/dbisUnibas/virtual-exhibition-presenter|Frontend]] and the [[https://github.com/dbisUnibas/virtual-exhibition-manager|Backend]].
  
 We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff. We are using [[https://unity3d.com|Unity]] with the [[https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647|SteamVR Plugin]] to deploy on the [[https://www.vive.com/eu/|HTC Vive]]. This combination means we had to use combinations of C# Scripting (We recommend the excellent [[https://www.jetbrains.com/rider/ | Rider Editor]]), design using the Unity Editor, custom modifications to the SteamVR plugin, do 3d model imports using FastObjImporter and other fun stuff.
  
 Our backend is written in [[http://openjdk.java.net|Java]] and uses [[https://www.mongodb.com|MongoDB]]. Our backend is written in [[http://openjdk.java.net|Java]] and uses [[https://www.mongodb.com|MongoDB]].
 +
 +For the style transfer images, we used a open source python code which is available on [[https://github.com/anishathalye/neural-style|Github]].
 ==== Acknowledgments ==== ==== Acknowledgments ====
 The [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter. The [[https://dbis.dmi.unibas.ch|Databases and Information Systems Group]] at the University of Basel is the home of a majority of our project members. Our hardware was borrowed for the weekend from the [[https://gravis.dmi.unibas.ch|Gravis Group]] from Prof. Vetter.
  • project/virtual_3d_exhibition.txt
  • Last modified: 2019/05/08 17:15
  • by silvanheller